當前位置:歷史故事大全網 - 歷史天氣 - 求生之路4秘籍,秘籍的代碼是什麽?

求生之路4秘籍,秘籍的代碼是什麽?

生死四人組吧!先開作弊模式(輸入sv_cheats 1)秘籍:god 1無敵 (god 1後再打god才行god 1是開啟無敵模式(1是開啟)) \r\nnoclip 穿墻 \r\nsv_infinite_ammo 1 無限彈藥 \r\n\r\ngive pistol 手槍 \r\ngive pumpshotgun 散彈槍 \r\ngive autoshotgun 連散 \r\ngive rifle M4/M16 \r\ngive smg 烏茲 \r\ngive hunting_rifle 狙擊 \r\ngive pipe_bomb 土制炸彈 \r\ngive molotov 燃燒瓶 \r\ngive oxygentank 氧氣瓶 \r\ngive propanetank 煤氣罐 \r\ngive gascan 油桶 \r\ngive pain_pills 藥瓶 \r\ngive first_aid_kit 急救包 \r\ngive health 滿血100 \r\ngive ammo 彈藥 \r\nz_spawn hunter(創造Hunter) \r\nz_spawn smoker(創造smoker) \r\nz_spawn boomer (創造boomer) \r\nz_spawn tank (創造tank) \r\nz_spawn witch(創造witch) \r\nent_fire !self setteam 1 變目擊者 \r\nent_fire !self setteam 2 變幸存者 \r\nent_fire !self setteam 3 被感染 \r\nchangelevel 地圖名 快速改變地圖 \r\ngive物品名 制造指定物品(武器等等) \r\nnb_blind 1 讓僵屍看不到妳,不過碰到僵屍的話他們還是會發現妳 \r\nnb_delete_all 清除所有被感染的頭目及幸存者 \r\nz_add 增加壹只僵屍在遊戲中 \r\nz_spawn bossname 增加壹只Boss怪物,bossname分別是: \r\ntank, boomer, smoker, witch, hunter \r\ncl_drawhud 0 消除擡頭狀態列HUD \r\nr_drawviewmodel 0 使妳的武器隱形 \r\nsv_lan 0 啟用Internet網絡; \r\n在 "Campaign Lobby" 界面開啟 \r\nmap地圖名 啟動網絡服務器; \r\n在 "Campaign Lobby" 界面開啟 \r\nopenserverbrowser 顯示可用的服務器 \r\nnb_delete_all 清除BOSS頭目\r\n\r\nz_difficulty "Easy" 遊戲難度簡單 \r\nz_difficulty "Normal" 正常 \r\nz_difficulty "Hard" 困難 \r\nz_difficulty "Impossible" 專家 \r\n\r\n下面列出遊戲目前所有的遊戲地圖名稱 方便大家使用(~直接復制粘貼-除掉.bsp): \r\n\r\n毫不留情 \r\nmap l4d_hospital01_apartment.bsp (1.公寓) \r\nmap l4d_hospital02_subway.bsp (2:地鐵) \r\nmap l4d_hospital03_sewers.bsp (3:下水道) \r\nmap l4d_hospital04_interior.bsp (4:醫院) \r\nmap l4d_hospital05_rooftop.bsp (5:屋頂終局) \r\n\r\n死亡喪鐘 \r\nmap l4d_smalltown01_caves.bsp (1:收費公路) \r\nmap l4d_smalltown02_drainage.bsp (2:水溝) \r\nmap l4d_smalltown03_ranchhouse.bsp (3:教堂) \r\nmap l4d_smalltown04_mainstreet.bsp (4:小鎮) \r\nmap l4d_smalltown05_houseboat.bsp (5:船庫終局) \r\n\r\n靜寂時分 \r\nmap l4d_airport01_greenhouse.bsp (1:花房) \r\nmap l4d_airport02_offices.bsp (2:起重機) \r\nmap l4d_airport03_garage.bsp (3:建築工地) \r\nmap l4d_airport04_terminal.bsp (4:終點) \r\nmap l4d_airport05_runway.bsp (5:跑道終局) \r\n\r\n血腥收獲 \r\nmap l4d_farm01_hilltop.bsp (1:森林) \r\nmap l4d_farm02_traintunnel.bsp (2:隧道) \r\nmap l4d_farm03_bridge.bsp (3:橋) \r\nmap l4d_farm04_barn.bsp (4:火車站) \r\nmap l4d_farm05_cornfield.bsp (5:農舍終局) \r\n\r\nnoclip "1" 穿墻模式+隨心所欲的飛 \r\ndirector_force_panic_event --->這就是僵屍爆走事件。(以下的事件) \r\nsurvivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單) \r\nsurvivor_crouch_speed "999" ---蹲著的速度 \r\nsurvivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert壹樣專家,可自行修改 \r\ndirector_panic_forever "1" 就壹直來怪事件(例如打到車子的警鈴,就壹直來) \r\nz_common_limit "100" 同時出現怪物的數量,輔助上壹個 \r\nz_mega_mob_size "120" 不理他XD \r\nrescue_min_dead_time "3" 人死掉後3秒就可以出現在任壹房間給人救 \r\nsurvivor_revive_health "75" 躺在地上被人拉起來的血量 \r\nsurvivor_revive_duration "1.75" 拉人起來的時間1.75秒 \r\ntongue_victim_max_speed "80" smoker吐舌頭拉妳的速度 \r\nz_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳壹級必殺,如果改成-1,那就壹定要抱頭才會死) \r\nnb_gravity "125" 怪物的重力,越高掉下來越快。 \r\ndirector_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量 \r\ndirector_force_tank "1" 同上 是Tank \r\nfirst_aid_kit_use_duration "1" 用急救包的時間 ,這裏是1秒救治療好了。 \r\ndirector_build_up_min_interval "0" 怪物產出得間隔 \r\ndirector_special_battlefield_respawn_interval "10" vs的復活時間 \r\ndirector_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來 \r\ndirector_special_initial_spawn_delay_max "10" 同上 \r\ndirector_special_initial_spawn_delay_max_extra "10" 同上 \r\nz_acquire_far_range "9000" 僵屍可以看到妳的距離 9000 =超遠 \r\nz_acquire_far_time "0.5" 看到妳之後經過"0.5"秒,就會往妳那裏沖,如果改成0就直接沖 \r\nz_acquire_near_range "500" 妳靠近怪物的距離500 \r\nz_acquire_near_time "0" 在上面的距離內他通像妳的反應時間 \r\nz_mob_spawn_max_size "60" \r\nz_mob_spawn_min_size "20" \r\nz_must_wander "1" 0:預設 1:僵屍永遠不會做下或躺下 2:僵屍永遠都躺下 \r\nz_health "200" 僵屍的血量 \r\nz_speed "50" 僵屍的速度 \r\nz_walk_speed "200" 僵屍慢走的速度 \r\nl4d_human_zombies 服務器模式VS 或者 COOP 1為VS 0為COOP \r\nsm_l4dbot 增加電腦人允許VS模式在8人插件允許下強制轉換陣營 \r\n8人合作模式下切換場景並且不丟失玩家 \r\nchangelevel l4d_vs_hospital01_apartment \r\nchangelevel l4d_vs_hospital02_subway \r\nchangelevel l4d_vs_hospital03_sewers \r\nchangelevel l4d_vs_hospital04_interior \r\nchangelevel l4d_vs_hospital05_rooftop \r\n第二章 \r\nchangelevel l4d_vs_smalltown01_caves \r\nchangelevel l4d_vs_smalltown02_drainage \r\nchangelevel l4d_vs_smalltown03_ranchhouse \r\nchangelevel l4d_vs_smalltown04_mainstreet \r\nchangelevel l4d_vs_smalltown05_houseboat \r\n第三章 \r\nchangelevel l4d_vs_airport01_greenhouse \r\nchangelevel l4d_vs_airport02_offices \r\nchangelevel l4d_vs_airport03_garage \r\nchangelevel l4d_vs_airport04_terminal \r\nchangelevel l4d_vs_airport05_runway \r\n第四章 \r\nchangelevel l4d_vs_farm01_hilltop \r\nchangelevel l4d_vs_farm02_traintunnel \r\nchangelevel l4d_vs_farm03_bridge \r\nchangelevel l4d_vs_farm04_barn \r\nchangelevel l4d_vs_farm05_cornfield \r\n\r\n下面是我用控制臺修改出來的強化版本~具有平衡性~ 骨灰玩家可以試驗4人隊~終結骨灰玩家可以啟動8人合作補丁 雙波BOSS來過關。很有難度。\r\n\r\nsv_cheats 1\r\ngive health\r\ngive pipe_bomb\r\ngive pistol\r\ngive rifle\r\ngive first_aid_kit\r\ngive pain_pills\r\ngive pipe_bomb\r\ngive pistol\r\ngive hunting_rifle\r\ngive first_aid_kit\r\ngive pain_pills\r\ngive molotov\r\ngive pistol\r\ngive first_aid_kit\r\ngive rifle\r\ngive pain_pills\r\ngive molotov\r\ngive pistol\r\ngive first_aid_kit\r\ngive autoshotgun\r\ngive pain_pills\r\nz_health 1500 \r\nz_speed 350\r\nz_attention_range_lying_modifier 0.1 \r\nz_attention_range_sitting_modifier 0.15 \r\nz_attack_flow_range 3500 \r\nz_acquire_far_range 4000 \r\nz_acquire_far_time 0.6 \r\nz_acquire_near_range 3000 \r\nz_acquire_near_time 0.2 \r\nz_acquire_time_variance_factor 0.1 \r\nz_alert_dot 0.15 \r\nz_alert_range 2000 \r\nz_tank_health 15000\r\nz_tank_speed 250\r\ntank_burn_duration_expert 50\r\ntank_burn_duration_vs 105\r\nz_hunter_health 1500 \r\nz_hunter_claw_buildup_growl_percent .7 \r\nz_hunter_claw_force 500 \r\nz_hunter_claw_max_buildup_time 5 \r\nz_hunter_claw_max_buildup_time 2 \r\nz_hunter_claw_range 75 \r\nz_hunter_claw_range_down 110 \r\nz_hunter_claw_start_buildup_time \r\nz_hunter_claw_start_buildup_time .25 \r\nz_hunter_claw_start_buildup_time .2 \r\nz_hunter_speed 500 \r\nz_hunter_lunge_stagger_time 0.5 \r\nz_hunter_claw_swing_interval 0.5 \r\nz_hunter_claw_swing_duration 0.15 \r\nhunter_committed_attack_range 350 \r\nhunter_leap_away_give_up_range 1500 \r\nhunter_pounce_air_speed 1500 \r\nhunter_pounce_loft_rate 0.015 \r\nhunter_pounce_ready_range 1500 \r\nhunter_pz_claw_dmg 5 \r\nz_boomer_gibs 1 \r\nz_boomer_near_dist 480 \r\nboomer_exposed_time_tolerance 0.5 \r\nboomer_pz_claw_dmg 5 \r\nboomer_vomit_delay 3 \r\ntongue_victim_max_speed 300\r\nsmoker_tongue_delay 4.5 \r\nsmoker_escape_range 1500 \r\nsmoker_pz_claw_dmg 5 \r\nsurvivor_speed 200 \r\nsurvivor_revive_duration 4 \r\nsurvivor_revive_health 55 \r\nsurvivor_crouch_speed 130 \r\nsurvivor_burn_factor_expert 1.5\r\nsurvivor_friendly_fire_factor_expert 0.75\r\nfirst_aid_heal_percent 0.6 \r\nfirst_aid_kit_use_duration 4 \r\npain_pills_decay_rate 0.75 \r\npain_pills_health_value 99\r\ndirector_force_witch 2\r\ndirector_force_tank 1\r\nz_background_limit 120 \r\nz_common_limit 100 \r\nz_mega_mob_size 75 \r\nz_special_spawn_interval 30 \r\nz_difficulty "Impossible" \r\ndirector_special_initial_spawn_delay_min 20\r\ndirector_special_initial_spawn_delay_max 40\r\ndirector_special_initial_spawn_delay_max_extra 100\r\ndirector_special_battlefield_respawn_interval 7.5\r\ndirector_build_up_min_interval 7.5\r\nrescue_min_dead_time 30\r\nz_non_head_damage_factor_expert 1.5\r\nskill 3

  • 上一篇:紅旗HQE的評價
  • 下一篇:花店裝修風格都有哪些
  • copyright 2024歷史故事大全網